Kevin Huizenga, Ganges #1 and #2: The Pretty Fakes Review

faked by Wednesday, July 9th, 2008


Kevin Huizenga. Ganges #1 and #2. Fantagraphics Books, 2006 and 2008.

As I declared when I finished Kevin Huizenga’s recent collection, Curses, I was impressed and moved enough to seek out some of his more recent work. I ordered the first two issues of Ganges, his entry in the prestige oversized-format “Ignatz” series from Fantagraphics. I was not disappointed: Huizenga’s now-familiar alertness to the mysteries of the everyday, urge to connect small local moments with global concerns, and command of the comics medium are evident throughout these issues. The first ish features stories loosely organized around the theme of time. Some of the stories directly address anxieties about mortality; one story mines Glenn’s obsessive fantasizing about the future life of a litterer for laughs.

But I was especially taken with Huizenga’s innovative use in its opening story of panel borders, thought balloons, and other comics conventions to try to represent the ways in which we think about and experience time . . .

. . . and with the final story, in which Glenn lies awake for a long night next to his sleeping wife. This tale doesn’t highlight formal experimentation the way the opening story does; but Huizenga’s use of a black background for the page and decision to forego panel borders disrupts the traditional relationship between panel transitions and the passing of time to the effect that everything seems to be happening in a single elongated moment.

Ganges #2, however, was the real treat for me. A single sustained narrative about Glenn’s stint at an upstart dot-com in its waning days, “Pulverize” primarily concerns the video game of the same name that Glenn and his fellow workers play every day after work—a multi-player fps game that quickly comes to dominate their lives during, after, and away from the job. As Glenn reveals, it’s not the sort of game that he’s traditionally into, and the several panels in which he describes his usual video games of choice are chock full of a giddy bizarro inventiveness that makes me think I’d like to see Huizenga write a kids’ comic:

There are several more panels about Yipper Yapper World, each more awesome than the last.

The whole office-gaming phenomenon is a mystery to me outside of that one episode of The Office (“Call of Dutyyyyy“) . . .

. . . so it was a treat to read Huizenga’s analysis of its origins, anxieties, and collapse. Though one might expect a story about a video game to be slight, in many ways this is one of Huizenga’s most ambitious stories. It deals not only with gaming but also with politics (electoral and office), labor and economics, the information age’s transformations of consciousness and interpersonal relationships, and maybe even that old standby religion: It’s no accident that the playing field on which Glenn and his co-workers run around trying to shoot each other is an abandoned monastery.

All these elements converge in the ambiguous and vexing conclusion to “Pulverize.” I don’t want to discuss it in too much detail (though this isn’t necessarily the sort of work one worries about spoiling). I initially felt a bit let down by it; Glenn seems to want us to believe that when he and his fellow workers and players lay down their pixellated lives for a soon-to-be-fired employee in a virtual “I am Spartacus” moment, it actually means something—that a bond is formed, that they all feel “a real affection and a kind of sadness.” This rang incredibly hollow to me, given the completely simulated nature of the lives and of the sacrifice. But then I reminded myself that Glenn Ganges is not Kevin Huizenga, and it’s likely that part of what’s being satirized here is the blurring of those lines, the inability to separate the real and the fictional, and moreover, the genuine economic and human costs that result when workers accept a vision of themselves as interchangeable and infinitely replaceable.

Previously on Pretty Fakes: Review of Kevin Huizenga’s Curses.

Tom Spurgeon’s interview with Kevin Huizenga.

Pretty Fakes welcomes review copies with a slice of lemon icebox pie and a glass of iced tea. Contact us at prettyfakes at gmail dot com.

7 Responses to “Kevin Huizenga, Ganges #1 and #2: The Pretty Fakes Review

  1. gorjus says:

    I gotta get this. But I’m surprised at this statement: “This rang incredibly hollow to me, given the completely simulated nature of the lives and of the sacrifice.” You seem to mistake simulation for . . . a lessness, something not as important as the “real world.” I think the whole point of a great online experience (whether games, BBS, usenet, or otherwise), is the connectivity, the feelings you get from “working” with a crew of other people.

    It can truly spill over into the “real” world, where you find those persons you’ve only shared simulated space with to be people you care about much more than those you share “real” space with.

    What I’m saying is, dude, you gotta get on XBLA! Or run a D&D crew!

  2. Well, I’m down with your remarks on simulated experience in general here, but what you’re talking about is fun and fantasy and the bonds that form in those contexts. But what irked me about the story’s conclusion (or about the characters’ attitudes therein) was that this gesture of solidarity follows a failed attempt to stand up together for themselves in the real world.

    I admit that I might be offering an overly negative reading of the conclusion, not acknowledging that fantasy might serve as a way of compensating for realities beyond one’s control, that the gesture the group makes for their laid-off worker might be small and simulated but it’s no less meaningful. Certainly, Glenn’s longing to play the game again once he himself is fired is genuine and at least specifically about playing that game with “those guys.”

    I’m sort of convincing myself that you’re right as I type this. Perhaps it’s the fact that the way I played D&D as a kid was to sit and read through the manuals and modules quietly all alone since most of the people in my town thought they were tools of SATAN. Alas, poor Fury! But ultimately I remain a little skeptical: If Glenn wants us to believe that there’s a connection between the avatars and the real people who control them, then we should see some connection between and among the real people in the last pages of the story—and Huizenga specifically indicates that that real-life connection isn’t there.

    I think I may have to re-watch that Freaks and Geeks episode about D&D for a compare/contrast.

  3. gorjus says:

    Dude, first, SPOILER ALERTS!!

    Secondly, so you’re like, saying, “I’ll be red mage,” here? Because, if so, I’ll head down to BR for a little action. Contessa can be the DM!

  4. brd says:

    Make love, not warcraft.

    I have looked and looked for these little Huizenga booklets while on vacation. Maybe I’ve been looking in the wrong places. They definitely are not in antique stores, though I have seen stacks of comics there.

    Perhaps it is not a NJ phenome.

  5. Alex B says:

    Thanks for seperating the Glen and Kevin idea for me, that does make the idea of the book seem a lot better. I always thought it was good and wanted to keep reading but I was like “Why is this guy talking about video games so much?” But you are right and I was sadly inferior.

    a single tear trickles down my cheek
    a grimace and sniff

    Then this…

    You’ve brought new life
    A SMILE IS BORN!

  6. brd: Yeah, I’m afraid unless you’re looking for unread copies of Brigade #1 or read-to-tatters back issues of Marvel Two-in-One, antique stores are the wrong places to look for comics. You’ll have to find a reasonably hip comics store and/or use the magic of the internets. I suspect there are reasonably hip comics stores somewhere in NJ, though. You can always use the Comic Shop Locator online! BTW, your link don’t work.

    Alex: Glad to be of service!

  7. brd says:

    The link was just to that silly South Park video warfare episode. Yes, now that I’m back home, I will just visit my favorite online book pusher.